Let one nation’s panic level get too high, and you’ll lose any associated support from there. The panic level of each nation determines whether or not it’s helping you in your fight against the invaders. There’s also a situation room where you’re able to monitor the general state of the world as aliens descend. Alien materials picked up at the end of each mission fuel your research team’s efforts, and their discoveries can then be produced as actual gear to outfit your troops with by engineering.
You can also visit the research or engineering departments, directing their respective teams to focus their efforts in one direction or another. Between missions, you can visit the barracks to assign skill points you’ve earned among your finite number of troops and mess with their loadouts. All of this plays out from your underground mission control, rendered in the game as a cross-section view of various facilities. Wrapping tightly around the turn-based action is a larger meta-game focused on building up your alien-fighting arsenal. The few times my attackers got the drop on me, it quickly became clear that it was my own tactical planning that was at fault.
The alien aggressors enter the fray in scripted, and sometimes unexpected, locations, but the game doesn’t feel cheap. The controls offer all the flexibility you might need for advancing through each environment while maintaining tactical control of the battlefield. Again, UFO fans won’t feel lost here at all. Over the course of three missions (two if you don’t count the tutorial), I was able to get a sense of Enemy Unknown‘s tactical flavor. It’s a surprisingly light flow of data, but in the act of playing you quickly realize that it’s all the information you need. From this perspective you can see which targets are in view and what your chances to hit it are. The camera zooms into an over-the-shoulder perspective and a new list of icons appears at the bottom of the screen, an indicator of which abilities you can call on.
Push the reticule outside that boundary and a more distant border appears, showing the max distance you can move when dashing, which consumes both halves of that unit’s two-action turn.Ĭombat actions and unit skills can be triggered by going into tactical mode with a press of the right trigger. A border painted around the selected troop indicates the maximum movement range for the first half of their turn. The controls are surprisingly simple to get a handle on, with players guiding a command reticule around the map for each squad member’s turn. This scouting operation plays out as a largely scripted tutorial mission that teaches you the basics of movement, combat, ability use, cover, and - as your four-strong squad is whittled down to just one - permadeath.
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The story opens with extraterrestrial activity on Earth prompting an investigation by a crack squad of specially trained soldiers. The game that you remember from 1994 is largely intact here, though it’s looking a whole lot better in 2012. Those of you who are familiar with UFO: Enemy Unknown won’t be in for too many surprises. But after spending an hour-plus with my hands wrapped around an Xbox 360 controller for some campaign and multiplayer action, I’m happy to report that this console-based strategy game is no unicorn, it’s the real deal.
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The PC faithful will no doubt quickly rise to defend the PC release of Enemy Unknown, and more power to them. It offers something different, the rarest gem of all in fact: a strategy game that is actually fun to play on a console, using console-style gamepad controls. The odds would seem to be stacked against it, and they sort of are.įortunately for 2K Games, Enemy Unknown isn’t competing with the blockbuster shooters and other standard-fare action games that tend to punctuate holiday lineups. It’ll take on October’s flurry of big-name releases like Resident Evil 6, Dishonored, and Medal of Honor: Warfighter.
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It’s an enhanced remake of an almost 20 year old PC strategy game, spruced up by Civilization architects Firaxis Games, and releasing for consoles (and Windows as well) during a crowded holiday 2012 season.